For an informed view on connected entertainment in the UK & Ireland, visit Cue Entertainment
MTV calls
its young viewers “millennials” and it says they know what they want and that
is a mash-up of TV, the internet and games, and they want it now. The
internet and television have joined forces finally and irrevocably, and it
knows what it wants to be when it grows up.
The
annual event that started eight years ago as IPTV World, flirted with Digital
Home and courted the enemy for the past two years in the guise of IP&TV
World Forum, has decided what it wants to be when it grows up.
From next
year, broadcasters, telecoms, service providers and consumer electronics
companies will make their way to Olympia in London for what will thereafter be
called: TV Connect.
The
IP&TV World Forum 2012, held in mid-March, embraced Olympia 2 in addition
to the main hall at the London venue to accommodate an unlikely collection of
creative, technical and engineering exhibitors and delegates and a
comprehensive conference agenda.
More than
ever before, speakers at the event discussed the content that will fill
connected screens in the years to come, none more so than the keynote speaker
did on Day 1: MTV and VH1 Digital General Manager, Kristen Frank (pictured).
She said: “No amount of technology will make a bad story good but it can help
to make a good story great.”
For
supporters of traditional linear entertainment, her presentation was
unsettling. She pointed out that there is a cohort of “millennials” in the US
today – more than 100 million
young people born in the 1980s and ’90s – who are eager
for a change in the linear entertainment landscape.
“They are
very different to any generation we have seen before at MTV and if they are not
your No. 1 demographic today, they will be soon. It is invaluable to know what
motivates them,” Frank said as she introduced research data compiled by the
company.
She noted
that 10,000 young people turn 21 every day in the US and predicted the
“gamification of everything” and its importance in the future of content
creation. As they enter adulthood, “the average millennial will have spent more
than 10,000 hours gaming, the equivalent of going to school every day for seven
straight years, and that makes them experts,” she said.
In her
view, game-like dynamics are important: it is not just a matter of putting
gaming into content: “That will drive emerging products and the content that
will be important to this generation. Millennials raised in an on-demand,
push-button real-time world want it their way: 24/7, always on and now! They
use this absolute choice to customise products and experiences to suit and
reflect their individuality.”
Frank did
not just preach the merits of change; she also laid out MTV’s plans for what
she calls, “The power of story-telling without borders.” It will be a game-like
interactive experience that allows fans to “friend” and interact with
characters in real time. A “choose your own” adventure mystery, the format will
run parallel to the action on the TV screen but will link to the show. She
said: “The way in which fans interact with the characters they love will
directly affect their personal story. There will be a unique story for each
user, played out in secret videos, text messages from characters to the fans’
phones and status updates that will help them solve the mystery.”
She
spiced her presentation with comments from millennials, whom she described as
the authentic voices of MTV’s target audience.
“It would
be awesome if I was watching a movie and could decide which way I wanted the
story to go,” said one. “I
wouldn’t post something online if no-one is going to read it. Why would I watch
something that is not watching me?” asked another.
Franks
summed up by saying that it is critical for the content creation industry to
listen to this potential audience and embrace the changes proposed. While
content will always be king, the ways in which audiences consume and interact
with content change constantly as we enter an era in which the traditional
walls come down and creators can drive the narrative across all screens.
“From the
advent of radio, movies and television content, inspiration always follows
technical innovation. Social media is no different. Social innovation has
already helped us to tell better stories and, for us, it really is ‘all about
story-telling’,” said Frank.
Industry
analysts Point Topic released a report prepared by the industry organisation
Broadband Forum to coincide with the IP&TV World event. It marks the moment
in Q4 2011 when Chinese subscribers (12.52 million) toppled France (12.16
million) from pole position in the table of countries with the most IPTV
connections. Europe retained the top regional spot, where French subscribers
outnumbered sixth-place Germany (1.97 million) by almost 6:1. Belgium is next,
with approximately 1.25 million IPTV connections and the Netherlands took 10th
place with just under 1 million viewers. Russian IPTV connections more than
doubled during 2011, from 495,000 to 1.15 million to place the country eighth
in the global league.
The
potential audience for connected TV continues to grow as the number of
broadband subscribers ended 2011 at a shade under the 600 million mark, an
annual growth rate of 12.3%. In the European region, the total number of lines
at the end of Q4 stood at more than 177 million as Germany added 1.8 million
new lines to retain its place as the most connected country in Europe, with
28.5 million lines. France followed in fifth place (22.8 million) and the UK
was in seventh place with 20.7 million subscribers, an annual growth rate of
5.8%. Inevitably, China topped the table, with 158.2 million of its citizens
online, 20.4% up on the previous 12-month period.
Broadband
Forum CEO Robin Mersh said, “This is an exciting return to higher growth
figures and points to a strengthening in the broadband market … we are seeing
broadband move into the daily lives of more and more people the world over.”
Of the
many companies to exhibit at the event, the quality assurance experts at Agama
Technologies represent the epitome of an industry that has found its place
finally in the world. IPTV delivers its entertainment content over a closely
monitored circuit with a guaranteed quality of service, which is why companies
such as France Telecom and BT Vision majored on dedicated connections.
Over-the-Top
(OTT) video, as delivered from Lovefilm, Netflix, Spotify, iTunes and others,
has been variable at best but as bandwidth and broadband speed has increased,
so has the viability of OTT delivery. Agama Technologies Product Management
Director Johan Gorsjo says: “Service quality will be crucial for securing
revenue streams, maintaining a satisfied customer base and enforcing
service-level agreements.
OTT technology represents a tremendous opportunity
for operators to reach customers and support new ways of consuming media, such
as ‘TV Everywhere’. At the same time it is more complex, with new requirements
and challenges to ensure the customer experience.”
At this
year’s event, OTT technology moved into the mainstream. It coincided with the
realisation by content creation and delivery companies that there is at last a
financially viable application for all that buried glass and copper.
One of
Kristin Frank’s millennial voices sums up the rising demand from the new
generation for interactive content: “If you look at every industry, you can see
how it has been completely disrupted by the internet. It needs to be something
that is in-line with the online generation.
The question is: if TV were created
now, and the internet already existed, what could we do?”
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