For an informed view on connected entertainment in the UK & Ireland, visit Cue Entertainment
Twenty
years ago this month, British scientist Tim Berners-Lee worked at CERN in
Switzerland on an internet system with a code that could link to “any
information anywhere”. On Aug. 6 1991, he sent an email that read: “If you're
interested in using the code, mail me ... We are very interested in spreading
the web to other areas.”
Boy, were
we interested. Two decades later, the World Wide Web connects 30% of the
world’s population. The publication of the 2011 Ofcom market report this month
is a less momentous event, but its 341 pages offer an interesting insight into
the development of the digital age over the past decade. It is a comprehensive
handbook of industry data that reveals just how much UK residents live their
lives in the connected world.
Both in
the home and on the mobile phone, the web has had made its mark on each
individual. More than 75% of the population have internet access in their home
while 10% also use a mobile “dongle” and 7% rely solely on a mobile broadband
service to connect to the web. The days of a single connected PC housed in its
own cupboard in the corner of the room have receded as quickly as the radiogram
when faced with the transistor radio and the Walkman.
Ofcom
reports that the internet in 2011 is at the heart of the way people
communicate, find information and seek entertainment. In a poll of 2,073
adults, 37% said they were more or less “addicted” to their smartphones
(defined as devices that can access emails, download files, view websites and
surf the internet), and that increased to 60% in a survey of 521 teenagers.
Despite
the growth in broadband penetration over the past 10 years, retail revenues
from the provision of broadband fell to £3 billion in 2010, down from £3.4
billion the year before. Total communications industry revenue, however, has
remained remarkably stable over the past decade. It fell slightly from an
inflation-adjusted figure of £54.3 billion in 2000 to £53.4 billion last year.
For the
first time, the amount spent on web advertising equalled the TV advertising
spend in 2010, at £4.1billion or 26% of the total spend on all media. Online
advertising grew by 16%, largely at the expense of newspapers and magazines,
although all media benefited from the rise in total advertising expenditure
over the previous year.
Mobile
advertising was up by a remarkable 116% to £83 million although this was a mere
2% of all online expenditure in the UK. The entertainment and media sector
spent £23.3 million on mobile advertising in 2009, 62% of the total. The
category share fell to 33% in 2010 although this was up by £4 million in
absolute terms.
Advertising
of consumer goods on mobiles increased from 3% of the total in 2009 to 12% last
year. Ofcom ascribes this diversification in spending to the increased use of
mobiles in online shopping. It also reflects the changing user-profile, since
what was once the preserve of early adopters has become a mass-market product.
“More and
more devices are internet-enabled. As a result it is becoming increasingly
difficult to separate the use of internet services from television, radio and
voice communication services,” the report notes,
Just over
a quarter of adults in the UK, an estimated 12 million, have a smartphone and
59% of owners say that they purchased their device within the past year. The
top three functions that adults use regularly are email (46%), web surfing
(41%) and social networking (40%). Almost half of the teenagers questioned say
they own a smartphone (47%) and their favourite activities are social
networking (62%), listening to music (62%) and playing games (50%).
The
enhanced functionality of modern mobile devices affects many leisure
activities. Both adults and teenagers claim to participate in fewer activities
since they acquired a smartphone. Two-thirds of teenage smartphone users say
that now they spend less time to play games on a console or computer, take
photos with a camera, use a PC to access the internet, watch TV or read books.
The
entertainment industry has been slow to react to this changed pattern of
behaviour, which affects both young and adult audiences. The time spent on
fixed-line internet by people aged 12 and over averages 53 hours a month with a
peak at 65 hours among males aged between 25 and 34. Unlike mobile use, this
time might be spent otherwise watching broadcast TV or DVD/Blu-ray content.
Watching
television remains the dominant media activity, according to the Ofcom report.
Viewers spent an average of four hours a day in front of the TV screen in 2010
and time-shifted content from a DVR accounted for 7% of all viewing time.
Ofcom
reports that the main use for both fixed and mobile devices among all
generations is to send emails and engage in social networking. These activities
continue whenever the user has the opportunity at home or at work. The report
notes also that the use of social networks could plateau. It grew just 1.3% in
the year to April 2011 and only 3% of non-users say that they are interested in
signing up.
Comprehensive
as it is, the Ofcom report poses as many questions as it answers. Although
trends over the past 10 years can be a useful guide to the future, the arrival
of disruptive devices such as the Apple iPad can distort otherwise predictable
trends. Although the authors do not say as much, it is clear that the future
for the desktop PC in the home – and probably also for the laptop computer – is
limited.
A
smartphone or tablet device can provide most of the everyday functionality that
Ofcom respondents demand from their dedicated computer. What remains is to
provide video entertainment content in the home, for which a large-screen
connected-TV set is suited ideally.
Ofcom
defines connected TV rather dismissively as “a television that is
broadband-enabled to allow viewers to access internet content”. This definition
understates the computing power that is built-in to the modern TV set, which is
smarter than most home PCs available in the previous century.
We have
come a long way since then of course; all that computers had to deal with 20
years ago was the World Wide Web. And in those pioneering days, it was all
text.
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