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Depending
on where you saw the story, it has been a good or bad week for stereoscopic
3DTV.
Close one eye and you learn that 3DTV is “selling faster than HDTV”
(Futuresource Consulting). Close the other and you read that, “Disappointing
3DTV sales loom for holiday season” (Broadcast Engineering). Close both eyes
and you realise that most of us are still completely in the dark as far as 3D
technology is concerned and that this applies as much to those people working
in the industry as it does to the confused consumer.
Shoppers
are skilled at rapid cost-benefit analysis when confronted with new technology,
although they do not always understand what is inside the box. Flat screens and
connected television sets passed the test; for the moment, 3DTV and 3D Blu-ray
have failed it.
Although
this is a simplistic assessment, spending money on big-ticket consumer
electronic products in times of hardship must provide instant gratification
24/7. The possibility of football and feature films in 3D at some time in the
future is poor recompense for handing over the best part of £1,000.
With the
money saved, potential customers can buy a bigger TV than the folks next door
and still have enough left over for a night out at the local 3D cinema. There
has to be a reason to motivate investment in a 3D home system: a bundled copy
of “Avatar” or “Toy Story 3” is scarcely enough.
Experience
shows that a critical mass of content must be available before a new format
captures public enthusiasm. When flat screens first appeared, content was
available already from broadcast TV, satellite, cable or packaged media.
Wide-screen 16x9 tube TV sets the size and weight of small armchair had become
too big for the average living room. Even though the picture quality of early
flat panels was inferior, there was good reason to swap the bulky box for a
screen slim enough to hang on the wall. Consumers had no doubt that content
would be there to fill whatever sized screen they could afford.
As flat
screens increased steadily in height and width, the depth reduced dramatically
and culminated in the prototype OLED TVs of today with have screens that
measure just a few millimetres thick. These screens make a fashion statement
about the owner that any visitor to the home can see and you don’t need a dorky
pair of glasses to appreciate them.
If you
believe everything you read, you will know that auto-stereoscopic screens are
just around the corner. These miracles of glasses-free technology will soon be
in every store at affordable prices, just waiting for customers to take them
home and show them off to their friends … or maybe not. The announcement this
week that Apple has patented a device that gives a “stereoscopic optical
effect” without glasses will probably lead to queues outside Apple stores by
next weekend.
Sony
Training Services produces an authoritative guide to stereoscopic creation,
which is the source of some of the data reproduced here. We learn that the
current approach to 3D combines images from two linked cameras spaced about
65mm apart and serve as the virtual eyes of the viewer. In the home, 3D glasses
ensure that the left eye sees the image from the left camera and the right eye
sees the image from the right camera. Our brain uses the small differences
between the left and right picture to calculate which objects are close and
which are further away. It is this so-called “depth clue” that creates the
impression of a third dimension, known as stereopsis. Stereopsis exploits our
binocular (two-eyed) vision in order to create this illusion and only those
with sight in both eyes perceive the effect.
Stereopsis
is not the only depth cue that we use to judge how near or far things are from
us. Eight separate visual elements combine to create true 3D vision, including
perspective, relative movement and the effects of light and shade. People with
poor or no vision in one eye can still use many of these depth clues to judge
relative distances but they are excluded from the stereoscopic TV experience.
For
glasses-free technology to work effectively, screens must do more than create
the illusion of depth, otherwise they are little better than the “lenticular”
3D picture cards that once came free with packets of bubblegum. A New York
company, 3D Fusion, claims to have a “broadcast quality glasses-free screen
that will one day replace conventional 2D television” and it is available now.
The
company founder is Stephen Blumenthal, an ex-TV repairman, who believes that
the left/right stereoscopic approach to 3DTV is fundamentally wrong. A single
high-definition video is transmitted as now, together with a second
low-resolution “depth metadata” (DMD) image containing information about the
distance of each object from the original camera lens.
Existing
viewers see a normal HDTV picture, while the mathematical combination of the
two signals in the 3D Fusion TV produces nine different views through its
lenticular screen and re-creates the depth cues of the original scene without
the need for glasses. Binocular vision is not required (though it helps) since
a slight movement of the head will provide some of the information that the
brain needs to create the 3D illusion.
In
October, Blumenthal gave a working demonstration of his glasses-free solution
displaying live-action 3D. There is no doubt that it works although some
technical issues remain. The company is not alone in exploiting the DMD
concept, which would also allow viewers to adjust the depth of the 3D effect
themselves, using a remote control. Benefits would accrue at the acquisition
stage too and reduce the need for the very accurate alignment of two cameras at
each point of view. The scramble at the start of this year to set standards for
3DTV appears suddenly to be a little unwise.
The sports
network ESPN committed to a full year trial of 3D but after six months there
are doubts about the potential return on investment. At the recent Sports
Broadcast Europe conference, Senior Director of Technology Jonathan Pannaman
said, “We have to make production efficiencies to make it work. We’ve also got
to get more eyeballs looking at 3D to get some idea of acceptance in the
marketplace.”
ESPN hopes
to identify a way to deliver 3D for little more than the cost of 2D, which is a
challenge given their current film-based approach that requires one technical
operator for each camera. The company says it has sought ideas from all
suppliers and will conduct “a major study into depth analysis and DMD”.
The
effective display in 3D of subtitles and captions for the hearing-impaired is a
hot topic currently in the US, where closed captions have been compulsory for
many years. One commentator wrote, “Subtitles are simply a part of the picture,
there is no need for new technology to transmit or display them.” Actually, the
addition of text to a 3D image is a challenging task that few have mastered.
Using DMD
to control the placement of text in 3D space resolves many of the issues that
arise when the action is a long way behind or in front of the plane of the
screen. Unfortunately, the PS3, the most widely adopted 3D Blu-ray playback
device, does not support this feature and subtitles appear in a single plane.
In the rush to set standards, some devices were left behind.
So who do
you believe: the enthusiasts in Consumer Electronics companies who have
invested hundreds of millions in hardware and attracted no more than a million
customers for 3D in the US so far this year? Or the naysayers who believe that
it is all right to invest in content acquisition but we should wait for
glasses-free screens?
The
success of connected TV, especially in North America, could prove decisive. The
“2D + DMD” solution requires far less bandwidth than some other proposals, and
bandwidth is at a premium when it comes to broadband delivery. Subscription 3D
VOD on IPTV could well be the next big thing.
Remember, you read it here first.
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