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Although
it might appear self-evident, a home entertainment delivery platform must place
quality above all other factors particularly if the consumer is prepared to pay
for the content shown on it.
Research
to back up this point of view, however, is scarce, which is why “What matters
in quality video online,” a report from industry analyst Screen Digest
delivered this week by Head of Broadband Dan Cryan, is a welcome contribution
to the discussion.
Among the
data presented as part of an internet “webinar” was the forecast that annual
long-form online TV consumption in the UK will reach 1 billion hours by 2014.
For this is to be achieved it will be necessary to pin down the consumer
perception of broadband video quality and, as far as possible, to meet user
expectations. While some of the information was necessarily quite technical,
everyone planning to deliver video online should heed the conclusion that
consumers are willing to pay a premium for high definition (HD) broadband
content.
Screen
Digest joined forces with the internet backbone company Level 3 to analyse how
users judge video quality. Level 3 is a B2B operation providing the high-speed
connections that link internet service providers (ISPs) around the world to the
internet. Without the fibre optic cables across continents and under the oceans
that companies such as Level 3 provide, broadband networks would grind quickly
to a halt.
Thanks to
the intimate connection to video service operators in broadcasting, film and
sports networks enjoyed by Level 3, key individuals at 17 of the largest
suppliers of online video content, including Disney ABC, BBC, Sky and RTL
Group, responded with their views of how consumers evaluate quality.
More than
70% of respondents cited high quality as the most important driver of online
video consumption and over half of the remaining 30% said quality increases the
willingness of users to pay for content. As Cryan puts it, “Online operators
are either going to get more viewers or make more money by having a higher
quality feed.”
The
average bitrate of video from premium video sources in the UK is below 600
kilobits per second (kbps) currently, according to Screen Digest, between five
and 10 times lower than the average DVD and far less than Blu-ray Disc. It is
expected to rise to just over 800 kbps by 2014, still barely adequate for an HD
service.
Screen
Digest obtained BBC data for the iPlayer for the presentation, which revealed
that there is a close relationship between viewing times and bit rates. “At 1.5
megabits per second (Mbps) the average viewer watches for 27 minutes,” says
Cryan, “at 800 kbps that falls to 22 minutes and at the lowest bit rate of 480
kbps the average is 17 minutes.”
“The
people we interviewed consistently reported that quality improves consumption,”
Cryan says. “First, by making people engage with the brand more, so they return
to the site and consume more video. Second, by reducing the number of viewers
turning off when the quality isn’t there and third, by increasing viewing time
for ‘second tier’ content.”
Users
clearly make value judgements of what is good and bad when it comes to watching
online TV and they choose their service accordingly. Operators need to know
what attracts viewers and what keeps them watching, so what comes out as the
most important factor in assessing quality – high definition; colour quality;
frame rate?
In fact it
is none of these things, at least according to the 17 senior individuals who
were questioned. The clear winner in the “what defines quality?” stakes was
“well synchronised sound.”
Sound that
is closely tied into the action, especially lip-synch in music and drama, was
said to be the most critical, with the “sweet spot” for an acceptable level of
delay being 15-20 milliseconds (thousandths of a second) nominated by 60% of
those questioned. Cryan points to the “thwack of the racket” in tennis as an
example of the importance of synch in sport though the respondents considered
synch to be less of a problem in news and football.
Many
readers know that European TV is transmitted at 25 frames per second, so a very
simple calculation here could perhaps be forgiven. Divide one second by 25 and
we learn that each frame of video is on the screen for 40 milliseconds. The
accompanying sound cannot have a meaningful delay of less than a single frame,
so the 20 milliseconds accuracy demanded by the experts is twice as good as
that achieved by today’s broadcast television. One can only praise their desire
to raise standards.
Nevertheless,
it is a long-established fact in the presentation business that picture quality
increases in direct proportion to the volume of the sound. “Play loud” was
frequently the written instruction on the audio master in the days when it came
in a separate box; it clearly remains true today. The dynamic range (or
presumably the lack of it) associated with compressed audio is regarded by
those questioned as a sure way to make content “more exciting and involving”,
at the expense of true fidelity. Quality is in the ear of the beholder.
The
research reveals confusion between the sound and picture quality and the
technical issues associated with a poor broadband connection. Unsurprisingly,
the interruption resulting from the dreaded “buffering” message appears at the
top of the list of unacceptable service issues.
The
threshold beyond which the audience starts to dwindle is consistently reported
as “two buffering gaps per show”, although viewers of live sporting events are
apparently a little more tolerant. After two buffering glitches, most viewers
simply stop watching. A great deal of work is being done in this field to
improve playback performance, which is clearly needed for paid-for over-the-top
(OTT) video to be considered as a reliable revenue generator.
A further
misunderstanding is revealed in the answers to a question about the
relationship between quality and skipped frames. While it is true that high
motion sequences need high frame rates, repeating a frame can be a very
effective way of concealing temporary loss of bandwidth. One frame duplicated
out of 25 (per second) represents a frame rate loss of 4%, which is almost
undetectable except to a trained eye. Yet more than half of those polled demand
online performance better than one frame in 100; standards way beyond those
common in internet video and only consistently achievable with DVD bit-rates or
better.
Surprisingly,
in view of the desire to avoid skipped frames, around one third of respondents
are happy to throw away five frames in every second by settling for 20 frames
per second playback, although this is qualified by suggesting it is acceptable
for “animation content and kids’ programmes only.”
With so
many technical issues to consider, it is not surprising that certain details
were outside the scope of the people running the services. For example, 30% did
not feel qualified to talk about buffering and skipped frames and almost 65%
threw up their hands in horror when asked to define the “optimum chroma
subsampling ratio.”
Cryan
concludes that it is not the case that these details don’t matter, simply that
“they don’t know because they don’t need to know; their concern for the moment
is with the active issues that they need to get right today.”
Quality
expectations that viewers bring to their online viewing, however, are about to
become much more important as online video moves away from the 20-inch computer
screen and on to the 42-inch (and larger) TV. “In general, they will expect
video of a much higher standard than we are used to seeing over the web,” says
Cryan,
“If we are going to take online video into the living room, the
importance of quality is only going to matter more. That shift in context is
likely to be key.”
“What
constitutes quality” is a question that has yet to be answered by the ultimate
arbiter, the consumer. For the moment it appears to be summed up as, “Quality
is whatever I am prepared to pay for.”
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