For an informed view on connected entertainment in the UK & Ireland, visit Cue Entertainment
As the Institute of Electrical and
Electronics Engineers meets to debate standards for digital content, Cue Supply
Chain’s Bob Auger ponders who owns what in the world of online publishing.
Since the days of Alexander Graham Bell and Guglielmo Marconi, the
Institute of Electrical and Electronics Engineers, or I-triple-E as it is
universally called, has been at the heart of a mission to set technical
standards for all manner of things. It now controls a portfolio of 900 active
standards with more than 400 pending. It is essential work that underpins the
development of most consumer electronics formats long before the first frame of
film or note of music is created for a new platform.
Which is why two words merit special attention in this week’s IEEE
announcement of plans to establish a standard for consumer-owned digital
personal property. Those words are “perpetual ownership” – the definition that
states without question that a digital representation of entertainment content
is “mine – and I can do what I like with it”.
Before jumping to the conclusion that this will be an open
invitation to unfettered piracy, think about the car in your driveway. If you
bought it from a dealer, assuming you have made all the payments, the car is
yours. Within legal limits, you are free to drive it wherever you wish and to
sell it whenever you desire. Until then, as the registered owner, you are
identified clearly as the person responsible for the vehicle and should you
decide to lend it friends, they can use it too.
Should it be stolen, you report the theft to the police. If you or
your friends use it for illegal purposes, the police will come after you. In
any event, the ownership of the car is undoubted: it is your car. You own it
and the manufacturer and designer of the vehicle has no say in the matter after
you have taken delivery.
Now consider the compact disc or any of its predecessors, back to
the phonograph cylinder. You buy the physical product in a shop and again you
have no doubt that it is yours. If you lend it to a friend or take it to a
party, it remains yours, even if it is not promptly returned. Months or even
years later, you might ask the friend if your disc is still around and,
occasionally, you might get it back.
If the disc happened to be an original numbered acetate by Joy
Division or a limited edition release from a major artist, such as the Zippo
lighter LP sleeve for The Wailers “Catch a fire” album (pictured), it might
even have gained in value since you acquired it, especially if it is in mint
condition. Since the disc is still “yours” you can sell it, with some rare
items fetching over five figures on eBay.
So what constitutes “ownership”? Paul Sweazey chairs the IEEE
working group that will deal with issues surrounding perpetual ownership, under
the snappy title “P1817TM: a new standard for consumer-ownable digital personal
property”. He poses the question, “What if physical goods couldn’t be owned?
The world would be in chaos.”
Sweazey describes piracy as “stranger sharing” and says that an
IEEE standard would allow owners of digital products to share them with family
and friends, in the same way as we do now with physical product: one sharable
instance. He says the intention is to create the digital equivalent of private
goods. “Ownable personal property,” Sweazey calls it.
He says, “Most of the conflicts between consumers and suppliers
exist because they think that they own what they buy, but this isn’t yet true
for digital products. Consumers are continually surprised and dismayed by
this.”
Ownership is linked inextricably with the possession of the
physical object but if, as it increasingly is, that object is an online digital
representation, who then owns it? Millions of digitised items are “sold” each
year through iTunes, app stores and other online outlets but rarely is the
consumer the owner in the traditional sense of the word.
June’s interview with Tesco Entertainment Category Director Rob
Salter by Cue Entertainment editor Sam Andrews
might have left readers with the impression that the Digital Entertainment
Content Ecosystem (DECE) and its Disney-backed alternative, Keychest, were
specifically dealing with issues of ownership, and certainly these plans should
make access to digital content on different platforms a less complex task.
But Sweazey says, “DECE is a great project, aimed at erasing as
many of the barriers as possible to giving consumers that ownership feeling and
sense. It will not, however, give consumers actual ownership of products.”
Ownership has become a major issue in the games market, where
“pre-owned” second-hand titles have long been a source of frustration for
publishers. Earlier this month, Tesco announced that it would buy back used
computer games from customers for up to £10 less than they paid for them,
giving the refund in the form of a credit on a Tesco money card. The games are
then resold at a substantial discount to new owners.
Industry figures suggest that an average game can be traded up to
four times, activity they claim is a threat to profit margins at a time when
the industry as a whole is challenged by recession.
The response from some publishers has been the inclusion of a
pass-card in the package with an “activation code” that can be used once only.
Second and subsequent buyers are unable to use the game unless they pay an
additional charge.
That is a hurdle that some claim is an infringement of the EU
regulation that says, “once an item is offered for sale, the intellectual
property rights are exhausted”. It gives consumers a legal right to resell any
physical item they have legitimately acquired.
Tanner Sandlin, a citizen of Austin, Texas, took full advantage of
that notion when he found the 13th known copy of an Atari 2600 game, “Air
Raid”, in his garage, having bought it for under $10 in the 1980s. The only
example to survive in its original packaging, the game cartridge later sold for
$31,600 on eBay, the second-highest recorded sum paid for a pre-owned title.
The publisher received nothing.
Publishers are considering online delivery of games as an
alternative to packaged media for no other reason than to reduce the trading of
physical copies. Downloads are seen as offering greater protection for the
content developer but recent events have caught the attention of regulators.
Amazon in the US has taken that approach with books. Only a year
ago, the online retailer unilaterally revoked ownership of the Kindle ebook
“Big Brother” from certain customers, deleted data from their digital devices
and refunded the original purchase price. Amazon told The Guardian, “It was
added to the catalogue by a third party who did not own the rights. Customers
were told it was no longer available for purchase and we removed the illegal
copies from our systems and from customers’ devices.”
In its attempt to ensure that the interests of all parties are
represented in setting standards for digital ownership, the IEEE working group
will seek additional members before the inaugural meeting on July 14. Sweazey
is unsure what the outcome will be although it could range from a simple
statement of conformity to a recommendation of government-enforced legal
protection for the ownership of digital personal property.
“In the end, the solution to rational, peaceful, global commerce
in downloadable digital products will involve the evolution of copyright law so
that it can discern between the copying of bits and the counterfeiting of
products,” Sweazey says.
When Marconi received the first trans-Atlantic wireless message at
Signal Hill in Newfoundland, Canada, in December 1901, it’s unlikely he was
worried about ownership of the content. His pioneering work was, however,
challenged by the Anglo-American Telegraph Company, who claimed a 50-year
monopoly on trans-Atlantic communications. Over 100 years later, when as much
data can be sent in a fraction of microsecond as Marconi managed over several
days, we still can’t decide how to allocate ownership of electronic impulses.
The original message, had it survived, would no doubt be worth a
fortune today but alas, we only have a transcription of what Marconi heard on
his telephone receiver, 1,700 miles from the transmitter in Cornwall. It was
“pip, pip, pip…”
No comments:
Post a Comment